As we continue to focus on building more engaging and personalized learning experiences, we’ve had the opportunity to partner with clients on some really exciting game-based learning initiatives.
Incorporating game-based mechanics, aesthetics, and game-thinking has become top of mind for many forward-thinking educators as they try to develop learning programs that will engage students, motivate action, and promote better learning. This is an exciting turning point for learning—making the most of the technology to create the kind of experience that the digitally native students of today find exciting and rewarding.
To help our clients as they start to think about how they can incorporate game-based learning into their teaching and learning strategies, our Professional Services team has built a comprehensive array of game-based learning services, including game design, development, and integration. Christina Berkers and Michel Singh from La Cité college, who recently decided to partner with us, had this to say: “We explored working with a gaming company to create game-based learning for our courses and our students. We also took a look at the possibilities the LE offered us to gamify our courses. We felt we needed something extra to make it happen. The key reason we chose to use D2L for our game-based learning is that the platform we use for all of our courses is Brightspace and having a tool that can easily be used and adapted with our system is very important. The solid relationship we have with D2L gave us confidence in this project and is one of the main reasons we went this way.”
To help deliver on the experience, we’ve built a content publishing component and a gamification framework for instructors to use when creating courses. The gamification elements of the program are centered around scoring, achievements, and unlocks. Users will attempt various activities on a single map in an effort to unlock all of the content available. Instructors can track user progress through the map and include rewards as students progress and students can track progress against their peers, introducing an element of competition. Lastly, in the spirit of gaming, students can create their own unique character avatar.
Often in formal learning environments, we’re cautious or intimidated about how we can introduce these new elements to the experience—but the implications for how a game-based approach can help improve learning are worth our time and attention. And, as always, we’re happy to help you along that path.